Tagged “features”
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Using a Companion App as a Writing Tool
A companion app is a conversation, not a document. That single difference decides whether it is any use for writing, and where it will frustrate you.
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What to Look For in a Roleplay Feature
Roleplay as a product claim comes down to holding a scenario, contributing to it, and stating its rules. Here is how to test each one.
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What an Anime Art Style Does and Does Not Tell You
Anime characters bundles an illustration style, a catalogue of named characters, and a writing register. Only one of the three is a design decision.
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Which Customisation Settings Actually Change Anything
Customisable covers four kinds of control in these apps, and only some of them affect what the app says. Here is how to tell them apart.
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Judging an Avatar Editor Before You Use One
Avatar editors come in three kinds, and the question that matters is not how many options there are but whether the result is stable and portable.
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What a Video Call Feature Really Involves
A video call in these apps can mean four different things on screen, and usually only one direction. Here is how to tell which you are getting.
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What a Voice Feature Is Actually Made Of
Voice bundles four separate capabilities under one word, and timing matters more than the voice itself. Here is what to listen for.
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What Memory Means When a Companion App Claims It
Memory covers at least four different behaviours in these apps. Here is what each one gives you, and how to work out which one you actually have.